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Formation Game Designer – PARISDetails
Dates : Monday, 14 January 2019 To : Friday, 18 January 2019
Formation Concept Artist – MONSDetails
Dates : Monday, 04 February 2019 To : Friday, 08 February 2019
Formation Artiste d’environnement – PARISDetails
Dates : Monday, 04 March 2019 To : Friday, 08 March 2019
Formation Technical Artist / Shader Artist – PARISDetails
Dates : Monday, 11 March 2019 To : Friday, 15 March 2019
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Networking avec uNet, TNet et ForgeNetworking
Créer un RollerCoster avec Curvy
Maitriser PlayMaker
Création d'un jeu 2D avec Unity 5.6

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The Obstacle Tower Challenge is live!

Three weeks ago we announced the release of the Obstacle Tower Environment, a new benchmark for Artificial Intelligence (AI) research built using our ML-Agents toolkit. One week ago we followed that up with the launch of the Obstacle Tower Challenge, a contest that offers researchers and developers the chance to compete to train the best-performing […]

Show us what is inside the Yggdrasil vault

Along with the Substance team, we are excited to announce the next Asset Store challenge, the Inside the Vault: Unity 3D Environment Art Contest! Substance Painter and Designer help power some of the highest quality art available on the Asset Store, including Buried Memories Vol. 1: Yggdrasil, the first release from the Unity Icon Collective. […]

Procedural Stochastic Texturing in Unity

Have you ever tried using tileable textures to cover large surfaces or add fine-scale detail to your meshes? If so, you’re probably familiar with the visible repetition pattern that quickly emerges with higher tiling values. At Unity Labs, we have developed a new texturing technique that avoids this issue, Procedural Stochastic Texturing. Tileable textures are […]

Creating an Interactive Vertex Effect using Shader Graph

We created an example interactive vertex displacement effect with Shader Graph and the Lightweight Render Pipeline to help you use these features to design effects. This post will walk you through our process. Get the demo project with the Shader Graph shader, example scene, and some example game assets from the 3D Game Kit, and […]

Nouveaux bootcamps planifiés !

Quatre nouveaux formateurs ont rejoint l’équipe ! Nous avons donc planifié de nouvelles dates de formations sur des sujets très...

La formation Unity3D “Créer un jeu vidéo complet + Projets” de 8H est offerte pour les fêtes !

Bonjour à tous ! Pour cette fin d’année j’ai décidé d’offrir la formation Unity “Créer un jeu vidéo complet”...

Made with Unity #1 : Cuphead

Le jeu Cuphead: Don’t deal with the Devil est sorti depuis le 29 septembre 2017 sur Xbox One et Windows 10 et il est impossible d’être passé...

Utilisez la reconnaissance faciale d’ARKit dans Unity

Ces dernières semaines vous n’avez pas pu éviter les annonces concernant les sorties des iPhone 8 et X, ainsi que l’apparition des apps...

Les certifications experts pour les programmeurs de gameplay et les artistes techniques arrivent !

Prévu pour début 2018, l’examen Unity Certified Expert établira le standard d’excellence pour les programmeurs de gameplay...

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