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Networking avec uNet, TNet et ForgeNetworking
Créer un RollerCoster avec Curvy
Maitriser PlayMaker
Création d'un jeu 2D avec Unity 5.6

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Thoughts on recent events

Hello. Rarely do I post publicly on matters of the world, but this weekend the world changed… again.  Below is a message I sent to the company Sunday morning. I’d like to share it with the Unity community so you know how we’re thinking about recent events at Unity. In honor of #BlackOutTuesday, we’re suspending […]

The post Thoughts on recent events appeared first on Unity Technologies Blog.

Optimize your projects with Burst Compiler 1.3

Since the first stable release of Burst Compiler a year ago, we have been working to improve the quality, experience, and robustness of the compiler. As we’ve released a major new version, Burst 1.3, we would like to take this opportunity to give you more insights about why we are excited about it and what’s […]

The post Optimize your projects with Burst Compiler 1.3 appeared first on Unity Technologies Blog.

Giving game developers a head start

Catsoft Studios builds essential game creation tools that shave time off production so you can focus your energy where it counts.  Every game begins with an idea – a world to build, a compelling game mechanic, a feature that players are bound to fall in love with – but it takes a lot of work to […]

The post Giving game developers a head start appeared first on Unity Technologies Blog.

Cinemachine 2.6 brings you precision, improved workflow, and little bits of magic 

Everything in your Unity project passes through the lens of a camera, so you need to squeeze everything you can out of that camera. While much of this magic is expressed through render pipelines – light, shadow, focus, color – other dimensions are critical: camera position, motion, and timing. Cinemachine is Unity’s virtual camera operator, […]

The post Cinemachine 2.6 brings you precision, improved workflow, and little bits of magic  appeared first on Unity Technologies Blog.

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