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Networking avec uNet, TNet et ForgeNetworking
Créer un RollerCoster avec Curvy
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Optimize your projects with Burst Compiler 1.3

Since the first stable release of Burst Compiler a year ago, we have been working to improve the quality, experience, and robustness of the compiler. As we’ve released a major new version, Burst 1.3, we would like to take this opportunity to give you more insights about why we are excited about it and what’s […]

The post Optimize your projects with Burst Compiler 1.3 appeared first on Unity Technologies Blog.

Giving game developers a head start

Catsoft Studios builds essential game creation tools that shave time off production so you can focus your energy where it counts.  Every game begins with an idea – a world to build, a compelling game mechanic, a feature that players are bound to fall in love with – but it takes a lot of work to […]

The post Giving game developers a head start appeared first on Unity Technologies Blog.

Cinemachine 2.6 brings you precision, improved workflow, and little bits of magic 

Everything in your Unity project passes through the lens of a camera, so you need to squeeze everything you can out of that camera. While much of this magic is expressed through render pipelines – light, shadow, focus, color – other dimensions are critical: camera position, motion, and timing. Cinemachine is Unity’s virtual camera operator, […]

The post Cinemachine 2.6 brings you precision, improved workflow, and little bits of magic  appeared first on Unity Technologies Blog.

Code Coverage: Spot gaps in your tests

If you’re aiming for test-driven development, you need to make sure that your code is getting properly covered by tests as you go. Originally released with 2019.3, the Code Coverage preview package helps you make sure you haven’t missed anything by providing you a birds-eye visual overview of your code. When used with the Test […]

The post Code Coverage: Spot gaps in your tests appeared first on Unity Technologies Blog.

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