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Unity Awards 2019: Voting is open

Each year, we celebrate the fantastic games, tools, and experiences you have created using Unity. This year is no different! The Unity Awards are back, and we couldn’t be more excited to share the finalists with you. This is your opportunity to weigh in on your favorite projects across games, virtual reality (VR), film, industry […]

The post Unity Awards 2019: Voting is open appeared first on Unity Technologies Blog.

Get to the point: PiXYZ 2019.2

The 2019.2 releases of PiXYZ STUDIO and PiXYZ PLUGIN are now available for current subscribers and new customers and bring some important refinements as well as fundamentally new capabilities. As a result of these improvements, PiXYZ is now suited for a wider range of use cases and provides support for workflows that start with point […]

The post Get to the point: PiXYZ 2019.2 appeared first on Unity Technologies Blog.

Democratizing the Secure Software Development Life Cycle

Unity is sharing an open version of its internal Secure Software Development Life Cycle (SSDLC) so that others can benefit from our work. Even better, we’re inviting everyone to contribute to improving them so that we can refine standards for best practices together. Unity’s security team documented its SSDLC for developers who work at Unity […]

The post Democratizing the Secure Software Development Life Cycle appeared first on Unity Technologies Blog.

Unity opens new possibilities for the anime industry

Japanese animation studio Craftar took to the stage at Unite Tokyo 2019 to talk about the new possibilities that Unity brings to the Japanese animation industry.  Few Japanese studios have explored the potential of Unity as a production tool for anime because they don’t know if its real-time improvements to their workflow can deliver the […]

The post Unity opens new possibilities for the anime industry appeared first on Unity Technologies Blog.

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