Addressable Asset System - Trash Dash in Unity 2018 (Update!)

Total duration : 02min

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In this video, we're going to see how our game Trash Dash utilizes the Lightweight Render Pipeline and new Addressable Asset System!

Trash Dash is a game that we created as an example of how to use Unity Services in a mobile game. It also contains some useful examples of coding architecture and techniques for solving common game programming problems.

And now, our demo team have reworked the Trash Dash project, and made it compatible with the Lightweight Render Pipeline and the brand new Addressable Asset System in Unity.


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