Building a turn-based game prototype using ECS - Unite Copenhagen


Total duration : 40min

Get a high-level overview of the Entity Component System (ECS) and turn-based game loops, and see a proof of concept built using ECS. The session covers some of the pitfalls and also shows concepts of ECS in a slightly exotic context.

Speaker: Florian Uhde - Three Eyed Games
       
2 K 20 372 07min

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