Capturing real-world materials for real-time development - Unite LA | AutoTech Summit

Total duration : 30min

Two Unity 3D content-creation experts demonstrate how to capture real-world materials, such as leather, fabrics, plastics, rubber and non-reflective metals using low-cost, easily-accessible photography equipment and the photometric stereo technique and then bring them into Unity for developing automotive applications.

Camille Rail (Unity Technologies)
Luc Vo Van (Unity Technologies)


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