Capturing real-world materials for real-time development - Unite LA | AutoTech Summit
Two Unity 3D content-creation experts demonstrate how to capture real-world materials, such as leather, fabrics, plastics, rubber and non-reflective metals using low-cost, easily-accessible photography equipment and the photometric stereo technique and then bring them into Unity for developing automotive applications.
Camille Rail (Unity Technologies)
Luc Vo Van (Unity Technologies)
Learn more about Unity for Automotive: https://unity.com/solutions/automotive-transportation
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