Children of Morta: a Unity for 2D games case study


Total duration : 01min

Jakobsen Locke (former Beck), narrative designer at Dead Mage, describes how custom tools in Unity helped the team work more efficiently.
       
1 K 9 98 03min

  Youtube
       
35 K 276 2033 01min

  Youtube
       
4 K 14 109 40min

  Youtube
       
24 K 44 461 05min

  Youtube

Comments


Note this course

...