Deep dive into networking for Unity's FPS Sample game - Unite LA


Total duration : 47min

Take an in-depth look at how the netcode of a fast-paced multiplayer shooter like Unity's FPS Sample works. Learn about snapshot generation and compression, client-side prediction and lag compensation. See how the game code has been structured into server and client parts to enable a small, dedicated server to run the game.

Speaker:
Peter Andreasen (Programmer, Unity Technologies)

Learn more about FPS Sample: https://on.unity.com/2PZvxUF
       
3 K 13 158 02min

  Youtube
       
1 K 4 50 01min

  Youtube
       
2 K 1 105 05min

  Youtube
       
1 K 10 96 03h49

  Youtube
       
2 K 11 113 03min

  Youtube
       
3 K 11 182 02min

  Youtube

Comments


Note this course

...