Deep dive into networking for Unity's FPS Sample game - Unite LA


Total duration : 47min

Take an in-depth look at how the netcode of a fast-paced multiplayer shooter like Unity's FPS Sample works. Learn about snapshot generation and compression, client-side prediction and lag compensation. See how the game code has been structured into server and client parts to enable a small, dedicated server to run the game.

Speaker:
Peter Andreasen (Programmer, Unity Technologies)

Learn more about FPS Sample: https://on.unity.com/2PZvxUF
       
35 K 276 2033 01min

  Youtube
       
4 K 14 109 40min

  Youtube
       
24 K 44 461 05min

  Youtube
       
8 K 73 699 05min

  Youtube
       
4 K 19 287 02min

  Youtube
       
10 K 41 602 01min

  Youtube
       
58 K 223 3141 01min

  Youtube

Comments


Note this course

...