Designing a game for player-first monetization | Unite 2022

Total duration : 28min

Implementing monetization in a game doesn’t mean sacrificing player experiences for profit. Strategic and holistic monetization design can be both player-first and revenue positive. In this session, we look at four pillars of player-first monetization design and cover how Unity makes it easy to put them into practice.

00:05 – Session Introduction
00:55 – Agenda
01:09 – Speaker’s Background
02:32 – What is monetization design?
05:27 – Player-first monetization design concepts
07:33 – Key Pillars of monetization design
17:23 – Player-first monetization design user story (Uken Games)
22:06 – Unity Game Services’ solutions
25:21 – Monetization design helpful links

More Helpful resources:
⭐ Learn more about Unity’s Monetization Solutions and get the Unity Ads SDKs:
⭐ Download the Guide to Mobile Game Monetization Strategies:

Follow Unity Gaming Services:


Note this course