Developing and optimizing a procedural game | The Elder Scrolls Blades - Unite Copenhagen


Total duration : 43min

The Elder Scrolls Blades strove to produce high-quality visuals on modern mobile devices. This talk will describe the challenges of achieving that level of quality in procedurally generated 3D environments.

Speakers:
Simon-Pierre Thibault - Bethesda Game Studios
Sergei Savchenko - Bethesda Game Studios
       
11 K 57 817 00min

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16 K 143 1005 02min

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