Developing and optimizing a procedural game | The Elder Scrolls Blades - Unite Copenhagen

Total duration : 43min

The Elder Scrolls Blades strove to produce high-quality visuals on modern mobile devices. This talk will describe the challenges of achieving that level of quality in procedurally generated 3D environments.

Simon-Pierre Thibault - Bethesda Game Studios
Sergei Savchenko - Bethesda Game Studios


Note this course