DOTS: Scaling MonoBehaviour and GameObjects | Unite 2022
Learn more about working in a GameObject / MonoBehaviour space based on data-oriented design. This session walks you through how popular game Indus Battle Royale uses its DOTS-based GenericLOD to scale conventional GameObject-based systems for animation, rigs, assets, and visual effects.
Rohan Jadav, Platform Engineer (SuperGaming Pte Ltd)
For more info about Indus Battle Royale: indusgame.com