Entity Component System (ECS)"Megacity" walkthrough - Unite LA 2018 Keynote
Megacity is a project built on our data-oriented design tech alongside tons of optimizations we're aiming to bring to Unity in 2019. The results are jaw-dropping.
4.5M Mesh renderers
200K Unique objects per building
100K Individual audio sources
5K Dynamic vehicles
60 FPS
WOW!!!
Watch the full Unite Los Angeles 2018 keynote: https://youtu.be/alZ6wmwvck0
Learn More: https://unity3d.com/unity/features/job-system-ECS
Speakers:
Joachim Ante (Co-founder & CTO, Unity)
Martin Kümmel (Technical Art Director, Unity)