Getting started with the Lightweight Render Pipeline - Unite LA


Total duration : 47min

A high-level overview of the technology behind the new Scriptable Render Pipeline (SRP) and demonstrate how to set up the Lightweight Scriptable Render Pipeline (LWRP) in the Editor. Learn about the performance advantages that SRP can bring to projects targeting mobile platforms, VR and games with limited real-time lighting needs.
A repository of Custom Render Pass examples shown in the editor demo: https://github.com/UnityTechnologies/LWRPScriptableRenderPass_ExampleLibrary

Speaker:
Andy Touch (Unity Technologies)
       
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