How to use Unity's Addressable Asset system for speed and performance - Unite LA


Total duration : 46min

Unity's new Addressable Asset system makes it much easier to manage your game assets and project workflow, and it gives you better options to optimize performance. This advanced session from Unite LA teaches you how the new system works and explores some common and challenging use cases.

Speakers:
Stephen Palmer (Build Pipeline/Asset Bundles Lead, Unity Technologies)
BIll Ramsour (Build Pipeline team, Unity Technologies)
       
1 25 00min

  Youtube
       
7 K 39 457 09min

  Youtube
       
5 K 54 357 09min

  Youtube
       
7 K 29 512 07min

  Youtube
       
11 K 113 1308 09min

  Youtube
       
8 K 14 384 02h29

  Youtube

Comments


Note this course

...