Managing Player & World States in Multiplayer Games | Unite 2022
Working on a multiplayer? Join this session to see a model for handling persistent data in a multiplayer context. You’ll also get up to speed on PlayerPrefs, CloudSave, and general-purpose DBs, plus get a glimpse at how Unity Gaming Services is planning to empower the next generation of experiences.
Speaker: Benoit Gagnon (Unity, Senior Software Developer)
Learn more about Unity Gaming Services: https://on.unity.com/3EltotE
1:17 Agenda
2:13 Types of State
4:05 Multiplayer Topologies
7:16 Netcode
11:19 State Storage
20:48 Simulation Rate and Latency
24:55 Embedded Databases
31:13 Recap
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