Meet the creators: Apocalypse Studios

Total duration : 03min

Apocalypse Studios’ Denis Dyack and Ryan Pacheco have decades of game development experience between them.

Having worked on legendary game IPs including The Legacy of Kain: Soul Reaver and Metal Gear Solid, they’re now aiming for more hyperrealistic graphics to immerse players in their action RPG, Deadhaus Sonata – their first project as Apocalypse Studios.

Learn how the High Definition Render Pipeline (HDRP) has helped them achieve results since day one, and how solutions like Unity’s Plastic SCM version control and the Unity Asset Store are speeding up the development process.

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