Megacity on mobile: How we optimized it with Adaptive Performance - Unity at GDC 2019

Total duration : 22min

Getting the Megacity demo to run on mobile was a major challenge, with 4.5M mesh renderers, 200K unique objects per building, 100K audio sources, and 5K dynamic vehicles. Find out how we achieved a smooth mobile experience with greatly improved battery life using the new Adaptive Performance feature, developed in partnership with Samsung.

Jungwoo Kim - Samsung Electronics
David Berger - Unity Technologies

Read up on how you can use Adaptive Performance for higher fidelity and smoother frame rates:


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