Megacity on mobile: How we optimized it with Adaptive Performance - Unity at GDC 2019
Getting the Megacity demo to run on mobile was a major challenge, with 4.5M mesh renderers, 200K unique objects per building, 100K audio sources, and 5K dynamic vehicles. Find out how we achieved a smooth mobile experience with greatly improved battery life using the new Adaptive Performance feature, developed in partnership with Samsung.
Jungwoo Kim - Samsung Electronics
David Berger - Unity Technologies
Read up on how you can use Adaptive Performance for higher fidelity and smoother frame rates: https://on.unity.com/2IqPO1z