Optimizing & deploying real-time ray traced global illumination with RTXGI – Unite Copenhagen
NVIDIA RTXGI was leveraged to create real-time global illumination in Unity. The product-facing integration of this tech combines great artist workflow with stunning real-time ray traced results. In this talk, we review ray tracing, show behind-the-scenes VFX breakdowns for a new Unity demo, and share best practices for lighting and modeling when working with RTXGI and accelerated ray tracing in general.
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