Overview of physics in DOTS - Unite Copenhagen
This session gives an overview of the physics systems and workflows powering our Data-Oriented Technology Stack (DOTS). Get insight into design considerations underlying Unity Physics, how its use cases differ from those of Havok Physics, and how both offerings express concepts familiar to users of our classic GameObject-based physics.
Adam covers content authoring workflows for DOTS physics, as well as the basics of the DOTS physics architecture and game code layer – in order to help attendees achieve the best performance in their DOTS-based projects.
Speaker: Adam Mechtley - Unity Technologies
Slides available here: https://www.slideshare.net/unity3d/get-moving-an-overview-of-physics-in-dots-179209315