Substance PBR materials workflow for real-time rendering - Unite LA | AutoTech Summit


Total duration : 49min

Dive into the Automotive selection available in Substance Source, showcasing how these materials are created using either a scan-based approach or full procedural workflow.

Speaker:
Jeremie Noguer (Allegorithmic)

Slides:
https://www.slideshare.net/unity3d/substance-pbr-materials-workflow-for-realtime-rendering-unite-la

Learn more about Unity for Automotive: https://unity.com/solutions/automotive-transportation
       
3 K 10 162 05min

  Youtube
       
2 K 17 109 01min

  Youtube
       
6 K 21 376 02min

  Youtube
       
2 K 14 172 02min

  Youtube
       
3 K 15 235 02min

  Youtube
       
9 K 53 703 02min

  Youtube

Comments


Note this course

...