Substance PBR materials workflow for real-time rendering - Unite LA | AutoTech Summit
Dive into the Automotive selection available in Substance Source, showcasing how these materials are created using either a scan-based approach or full procedural workflow.
Speaker:
Jeremie Noguer (Allegorithmic)
Slides:
https://www.slideshare.net/unity3d/substance-pbr-materials-workflow-for-realtime-rendering-unite-la
Learn more about Unity for Automotive: https://unity.com/solutions/automotive-transportation