The Falconeer Tech Talk: Creating with textureless art | Unite Now 2020
Solo developers like Tomas Sala need to find ways to be both original and efficient. One way to achieve that is by creating a game that doesn’t use any pre-generated textures. Join Tomas as he explains how he achieved beautiful game art and an open world of wonder with carefully handcrafted geometry and highly technical shaders.
Tomas Sala - Independent Game Artist & Designer