The science behind the UIElements Renderer - Unite Copenhagen


Total duration : 17min

In this technical talk, Wessam describes the science behind the UIElements rendering system, built from the ground up for retained-mode UI. The system uses every CPU/GPU trick in the book to render thousands of different elements onscreen in a fraction of a millisecond, all on one thread. This powerful UI performance and optimization tool also supports complex features like clipping and vector graphics, even on low-end devices.

Speaker: Wessam Bahnassi – Unity

Slides available here: https://www.slideshare.net/unity3d/built-for-performance-the-uielements-renderer-unite-copenhagen-2019
       
11 K 57 817 00min

  Youtube
       
17 K 80 896 50min

  Youtube
       
10 K 58 744 01min

  Youtube
       
10 K 28 465 01min

  Youtube
       
16 K 143 1005 02min

  Youtube

Comments


Note this course

...