Unite Berlin 2018 - Attaining Post Processing Effects on Mid Range Smartphones


Total duration : 29min

Arm and Nordeus explain how to profile your game using the Arm tools, alongside identifying and resolving pipeline bottlenecks with targeted optimization (e.g. shaders). Using “Spellsouls: Duel of Legends” as a case study, we look at how to optimize the rendering pipeline and budget for efficient post-processing effects such as bloom at high FPS.

Speakers:
José Emilio Muñoz López (Software Engineer, Arm)
Đorđe Đurđević (Senior Software Development Engineer, Nordeus)


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