Unite Berlin 2018 - Book of the Dead: Environmental Design Techniques for Photo-Real Worldbuilding


Total duration : 37min

From asset creation and placement to lighting and rendering, this talk explores how Unity's demo team used techniques like photogrammetry and post-processing volumes to accomplish a major feat: Building a realistic forest setting with a high level of detail that supports crucial story beats.
       
2 K 2 85 01h53

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20 K 119 1117 02min

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7 K 12 282 01h39

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4 K 14 264 01h47

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1 K 1 64 00min

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