Unite Berlin 2018 - Book of the Dead: Environmental Design Techniques for Photo-Real Worldbuilding


Total duration : 37min

From asset creation and placement to lighting and rendering, this talk explores how Unity's demo team used techniques like photogrammetry and post-processing volumes to accomplish a major feat: Building a realistic forest setting with a high level of detail that supports crucial story beats.
       
2 K 20 372 07min

  Youtube
       
708 13 95 02min

  Youtube
       
11 K 57 817 00min

  Youtube
       
17 K 80 896 50min

  Youtube
       
10 K 58 744 01min

  Youtube

Comments


Note this course

...