Unite Berlin 2018 - Getting Started with the Lightweight Rendering Pipeline
Get a high-level overview of the technology behind the new Scriptable Render Pipeline (SRP), and learn how to set up the Lightweight Scriptable Render Pipeline in the editor. This talk goes through the advantages that SRP can bring to projects targeting mobile platforms, VR, and games with limited real-time lighting needs.
Felipe Lira (Graphics Programmer - Unity Technologies)
André McGrail (Graphics Test Engineer - Unity Technologies)
Videos from the same channel