Unity at GDC - A Data Oriented Approach to Using Component Systems


Total duration : 01h03

March 23, 1:00pm (San Francisco) - Mike Acton demonstrates best practices for component design to achieve a high degree of parallelism, minimum synchronization, and high performance. He focuses on data layout and uses common examples in games (e.g. spatial queries, logic updates, large hierarchical transformations – both static and dynamic). Discover new methods to examine your own component system transformations in order to redesign them using data-oriented principles, as well as concrete examples of data layout that you can use in your own systems.

Speaker:
Mike Acton, Principal Engineer at Unity
       
17 K 151 1742 02min

  Youtube
       
11 K 63 818 08min

  Youtube
       
6 K 79 351 13min

  Youtube
       
2 K 6 72 01min

  Youtube
       
3 K 22 159 04min

  Youtube
       
7 K 38 505 08min

  Youtube

Comments


Note this course

...