Unity at GDC - Hardware vs. software: UX loops, 1936 to now
March 19, 1:00pm PT - A brief, but deep, dive into the history of computer/gaming hardware and software. Learn about nascent inputs: How did early MIT students play Space Wars!? How did the invention of the D-pad change everything? Why did Apple finally allow for more button mappings on the mouse? After the overview (and a bit of gossip), we’ll talk about how best to design the future of spatial computing, taking the best of what our predecessors have learned, and avoiding their mistakes.
Timoni West, Director, XR Research at Unity
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