We recreate the BTs from Death Stranding in Unity (Splines & SDFS)

Total duration : 01h55

Let's Dev: VFX Graph Episode 2
Watch Episode 01: https://www.youtube.com/watch?v=hXjNC8pNOTE

Helpful resources:
⭐ Learn more about VFX Graph: https://unity.com/visual-effect-graph
⭐ Check the GitHub repository: https://github.com/Kodrin/VFX-Essentials

Join us as we run through more interesting techniques with VFX Graph! We'll move particles with splines to make a storm of fast food, we'll move particles with SDFs (Sine Distance Fields) to make an environment effect that avoids obstacles and then we'll combine those techniques to recreate the Beached Things from Death Stranding.

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Follow the hosts:
Codrin-Mihail Tablan Negrei - Technical Artist, Unity (https://twitter.com/CodrinMihail)
Hasan Al Salman -Live Content Manager Manager, Unity (https://twitter.com/HalSalmn)

0:00 Intro
1:50 What we'll be learning
4:33 Intro to Splines and SDFs
10:30 Food Tornado with Splines!
13:45 Examples of Splines being used in games
16:07 How to make VFX with Splines
49:00 Getting into Sine Distance Fields
56:27 Examples of SDFs in games
1:02:14 How to make SDF VFX
1:31:45 Making the BTs from Death Stranding (both techniques)


Note this course